Personally I am not sure if I like winning more than just combining the cubes together and moving onto the next seed if it can't solve the current one :)
Pre-generating seeds is a valid solution but since I don't want the game to make any network requests I don't think it would work for me. Brute forcing it makes me worried if it'd drain the battery.
I think I would rather add an opt-in (like a checkbox) option to make the game check fields for certain patterns that tell if a seed can't be solved and keep generating until there's a seed that passes that check. I think that way the game would still give you the occasional seed that can't be solved but statistically your chances would go up.
Regarding rotating the view, that would make it a different game and I'd like to keep it as it is. However, that sounds like it could be fun so please send me a link if you end up creating such a version! :)
Personally I am not sure if I like winning more than just combining the cubes together and moving onto the next seed if it can't solve the current one :)
Pre-generating seeds is a valid solution but since I don't want the game to make any network requests I don't think it would work for me. Brute forcing it makes me worried if it'd drain the battery.
I think I would rather add an opt-in (like a checkbox) option to make the game check fields for certain patterns that tell if a seed can't be solved and keep generating until there's a seed that passes that check. I think that way the game would still give you the occasional seed that can't be solved but statistically your chances would go up.
Regarding rotating the view, that would make it a different game and I'd like to keep it as it is. However, that sounds like it could be fun so please send me a link if you end up creating such a version! :)