There's a core & real-to-some people feeling from some devs that wanting to do a good job & make things tight is a position that gets you persecuted. Many people want slip, want to just take easy ways a lot. There's a real tension to seeing software as a craft, versus regarding it all as low grade industrial output.
I don't think the article does a super job of explaining itself or making visible this conflict, but I think this is one of very few pieces out there that talks to one of the realest most core splits in the field, that causes some of the most tension & agony between different people & different parts of orgs trying to work together.
This those of us close to the machine, it is a conflict that sometimes feels like it has few wise, knowing, pro-Craft allies in.
I don't think the article does a super job of explaining itself or making visible this conflict, but I think this is one of very few pieces out there that talks to one of the realest most core splits in the field, that causes some of the most tension & agony between different people & different parts of orgs trying to work together.
This those of us close to the machine, it is a conflict that sometimes feels like it has few wise, knowing, pro-Craft allies in.