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Comment by terafo

He completely misses the point. Games don't take hundreds of gigs because they have sub-optimal compression. They take hundreds of gigs because they don't use ANY compression. Jedi Survivor takes 139 gigs on Series X and mere 44 gigs on Series S. It didn't come out yet, but I'm 99.99% certain that this difference is just from inclusion of 8k textures into Series X version. That kind of scaling means that they don't use any compression beyond something like BC7. And some games are not only without any compression, they ACTIVELY duplicate their assets on disk so they load a bit faster on HDD. And these builds end up on modern consoles that have ludicrously fast SSDs.
parent terafo 3 years ago

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