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Comment by tmountain

Literally every time I've set out to make a game, I've let perfectionism get in the way. Some examples:

- Spending all my time thinking about how to support 10 different resolutions

- Coming up with the perfect framework for managing state

- Working on silly menu systems and other UI elements

- Finding the perfect map builder and obsessing over data representations

- Tweaking an entity component system to death

- Etc

Next time I set out to make something, I'm not going to worry too much about the code. If the idea has merit, I'll refactor it later if I need to.

Summary--It's really easy to let details get in the way of ideas.

parent tmountain 3 years ago

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