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Comment by bstrobl

I used some of your pages for my thesis so thanks for that :)! It is likely that a scanline rasterizer is more performant, but some of the triangles are really small on a 120x120px display, so just the sorting of up to 1500 triangles for each scanline may have its own drawbacks if many are tiny. One of the other reasons (aside from needed implementation time) for the current approach is also the hope that future microcontrollers might simply have more cores to throw at the problem so rendering could be parallized a lot faster simply by splitting rendering areas. Definitely plenty of room for improvement everywhere but time is sadly always a factor, hence why I hope others may be able to help ^^.
parent bstrobl 3 years ago

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