"This was caused by a floating point rounding error. A unit switching jobs internally becomes a different unit (i.e. a monk with a relic becomes a monk without a relic), and when doing that, HP is scaled proportionally based on the old and new max HP using 32-bit floating point maths."
"This was caused by a floating point rounding error. A unit switching jobs internally becomes a different unit (i.e. a monk with a relic becomes a monk without a relic), and when doing that, HP is scaled proportionally based on the old and new max HP using 32-bit floating point maths."
And there are YouTube videos about this https://www.youtube.com/watch?v=MytWNbpnAVY