Comment

Comment by ajmmertens

I'm definitely not going to argue that you need ECS to do much of anything, but ECS has come long way in the past 4 years from a tool that lets you have lots of entities in a game, to a more generic system for entity management.

Things like entity relationships (https://ajmmertens.medium.com/building-games-in-ecs-with-ent...) introduced features that were already common in existing entity management systems, such as entity hierarchies.

An ECS can also come with a bunch of tools for inspecting entities, monitoring performance or changing components in realtime (https://www.flecs.dev/explorer/). Definitely not something you need to complete a game, but very handy.

parent ajmmertens 3 years ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton