As a programmer not part of this world: what's the go-to alternative in this situation?
Does ECS not naturally arise from using OOP? Trying to think if you are creating instances of players/physics objects/items how that wouldn't turn into a kind of entity system.
Does ECS not naturally arise from using OOP? Trying to think if you are creating instances of players/physics objects/items how that wouldn't turn into a kind of entity system.