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Comment by davbryn

Other than the CompressionStream API bug, the rest of these could have been avoided by a) not relying on a supported 3D Offscreen Canvas and b) having unit tests so you aren't running prod against a Chromium bug.

I understand the stress, but why do they think their product deserves more of Apple's attention than Safari's own product team who undoubtably are working to hard deadlines?

This felt like a really, really long whine because they didn't account for certain issues, and I found the 'Apple employee' references to be a little crass

parent davbryn 3 years ago

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