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Comment by TOMDM

So worst case is you're essentially back to single threaded. With a slight overhead of tracking connected regions.

I guess that makes sense.

I wonder what this looks like on practice, what kinds of play styles will see the biggest boost from this.

I also wonder how this plays with things like hyper long range TNT/Ender pearl cannons. Entities are their own pile of worms, but distant regions can suddenly influence each other in some cases.

parent TOMDM 3 years ago

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