So worst case is you're essentially back to single threaded. With a slight overhead of tracking connected regions.
I guess that makes sense.
I wonder what this looks like on practice, what kinds of play styles will see the biggest boost from this.
I also wonder how this plays with things like hyper long range TNT/Ender pearl cannons. Entities are their own pile of worms, but distant regions can suddenly influence each other in some cases.
I guess that makes sense.
I wonder what this looks like on practice, what kinds of play styles will see the biggest boost from this.
I also wonder how this plays with things like hyper long range TNT/Ender pearl cannons. Entities are their own pile of worms, but distant regions can suddenly influence each other in some cases.