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Comment by cthalupa

You could say this about every efficiency improvement in any field ever. If everything still had to be written in C and we didn't have fancy IDEs and access to a vast ocean of libraries, cheap services doing the work for you and returning results over an API, etc., we would need many many many times over more software devs to have everything software based in the world that we do now.

But do you think if none of these things had changed, and everyone was still doing nearly everything themselves, with a limited subset of libraries in use, writing everything in C, we would have all of these applications, services, pieces of software, etc? That all of these viable businesses employing people would still exist?

I doubt it. And like the poster from the reddit link, a lot of software devs truly did enjoy a lot of that work that they did. I've talked to plenty of greybeards who will wax nostalgic over spending months writing things that a pip install and import solve in a few seconds now.

If we double the efficiency of a team, do we fire half of them? Or do we double the amount of products we're releasing? Or double the amount of features for one product?

I think we have far more software devs today because of the advent of higher level languages, large library selections available with package managers, feature-rich IDEs, etc.

Is this always the case, for every industry? Obviously not. There are a lot fewer people making furniture by hand today than there was before automated manufacturing, and any individual only needs so many chairs. But there is, of course, still demand for hand built furniture using traditional joinery techniques.

"Art" is a big space, and I don't think that the impact will be universal across every part of it. For games in specific, I think we'll see something more like the software development side - people will make more and more unique assets vs. reusing them, we'll see the artwork be more detailed and "populated" in general. We'll see more and more smaller studios putting out work with higher quality and more art assets. Same thing for other media-related positions. And the people who are reliably selling prints for people to hang on walls, collect, etc., I think are also likely quite safe. I think people relying on twitter/instagram/etc. commissions to draw people's D&D characters or anime waifu are likely in a lot of trouble.

parent cthalupa 3 years ago

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