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Comment by dtagames

It's pretty much an accepted reality that VR has not been a big success for anyone. Disney failed early with DisneyQuest. Second Life hasn't become popular even though VR hardware has existed for a long time. There's the complete joke called Magic Leap. MS decided to pivot to military applications because theirs didn't sell. Google gave up on Daydream. And Facebook just laid of 10,000 people, many of them in the metaverse department.

The most likely reason is physics. These devices aren't fun to use. They're disorienting and make people sick. In practice, they add nothing to the experience -- certainly not the experience of a business meeting! It seems quite ridiculous to think that would ever have been a use case.

So, the article really isn't a hit piece but perhaps a rather late and rather obvious commentary on something that even Zuck has to admit isn't a thing.

parent dtagames 3 years ago

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