Comment

Comment by samsaga2

The model is simpler, but the render is substantially more complex. You need an high poly model, extract their normal map, convert it to a simpler one and then render the simpler model with a texture and the precalculated normal map through a vertex/fragment shader.
parent samsaga2 3 years ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton