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Comment by davbryn

I'm more intrigued why the author finds this a difficult problem for the needs of their game. It looks like their search space is at most a 10 X 10 grid for the most part (I'm assuming based on asset since and detail it doesn't grow too much larger).

I know it isn't relevant to the Chat-GTP code writing discussion, but A*, Dijkstra and heuristics to move an entity around 8 spaces could raise the question "Can the developer be more pragmatic?".

parent davbryn 3 years ago

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