>I really question the narrative that VR is this niche thing no one uses.
For gaming or non-gaming? In my circle of acquaintances, I know 2 people that use it for gaming (one individual is an avid "Elite Dangerous" player, which is a perfect use-case for VR). I don't know anyone that uses VR (or AR) for non-gaming purposes. This is what Facebook/Meta was trying to push.
The problem for VR, specifically, is that there is a sizable population of people that experience nausea when using it even for relatively small amounts of time. I'm in that group. So even if I wanted to, I would not use, for example, VR productivity or collaboration apps, just because of the nausea.
For gaming or non-gaming? In my circle of acquaintances, I know 2 people that use it for gaming (one individual is an avid "Elite Dangerous" player, which is a perfect use-case for VR). I don't know anyone that uses VR (or AR) for non-gaming purposes. This is what Facebook/Meta was trying to push.
The problem for VR, specifically, is that there is a sizable population of people that experience nausea when using it even for relatively small amounts of time. I'm in that group. So even if I wanted to, I would not use, for example, VR productivity or collaboration apps, just because of the nausea.
It's still a niche product.