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Comment by MapsSlaps

In my experience, most devs dislike working in C++. (I'm an industry engineer in games. Even the people who like C++ hate C++.)

Maintaining C++ support is expensive for an engine, just like maintaining any language binding. IMO, they should optimize for the most approachable/developer ergonomic language, which C++ definitely is not.

That said, I strongly disagree with their decision to simply build their own language. I think there are many languages that already exist that make better candidates for game development either because they are well known, well supported, or easily portable.

parent MapsSlaps 3 years ago

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