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Comment by kibwen

But why would you want that, though? If you make everything procedural and unique, then players have absolutely no shared experiences to bond over. Think of a game like Elden Ring, and imagine how diminished it would be if you knew that nothing you encountered was ever encountered by anyone else, and would never be encountered by anyone else. Instead of a shared cultural experience, now you have an isolated one. That would be a strictly worse game.
parent kibwen 3 years ago

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