Meshes are not CAD data. Engineering applications need math surfaces, and thus use Boundary Representation (brep) based models, not triangle meshes.
This is the main difference between video games & vfx tols and engineering CAD tools and the reason why there is so little crossover in the software development of those tools.
The author's tool here uses OpenCascade which is a true solid modeling brep kernel, hence my comments.
This is the main difference between video games & vfx tols and engineering CAD tools and the reason why there is so little crossover in the software development of those tools.
The author's tool here uses OpenCascade which is a true solid modeling brep kernel, hence my comments.