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Comment by mk_stjames

Meshes are not CAD data. Engineering applications need math surfaces, and thus use Boundary Representation (brep) based models, not triangle meshes.

This is the main difference between video games & vfx tols and engineering CAD tools and the reason why there is so little crossover in the software development of those tools.

The author's tool here uses OpenCascade which is a true solid modeling brep kernel, hence my comments.

parent mk_stjames 3 years ago

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