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Comment by softcactus

They are actually pretty simple. Essentially you generate the Dijkstra values for an undirected graph (this can be a grid, navmesh, etc), then you create directed edges pointing from high values to low values. So a grid space of value 8 will point to its neighbors with values less than 8, etc.

All an agent has to do is query their current spot in the graph and it will return a vector that leads them to the next lowest cost. This is useful if you have lots of agents going to the same location.

https://www.youtube.com/watch?v=BHcQ4JCj27w

The description of this video has a lot of good resources. I made it when I was a much much worse programmer though so I wouldn't bother actually watching the video lol.

parent softcactus 3 years ago

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