Comment

Comment by cloudmike

When I started making a game [0] last year, first thing I did was write a little Unity script that takes a screenshot of the opening scene, counts current lines of code using CLOC [1] (for fun, not as a true measure of anything), and occasionally renders it all out to an image file.

With that I'm able to create some pretty fun time lapses of progress. I've been doing this at an arbitrary milestone, whenever my Luau [2] LOC surpasses C++ by another factor. This post reminded me I'm overdue for another now that Luau > 3x C++ LOC.

I find it rewarding to look back at my progress. I'll share in case it's interesting for you too [3].

[0] https://store.steampowered.com/app/2168330/Helmscape/

[1] https://github.com/AlDanial/cloc

[2] https://luau-lang.org

[3] https://twitter.com/kineticpoet/status/1619508466212831232

parent cloudmike 3 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton