> One strategy I really like is to think of technologies you couldn't build 5 years ago but are just barely possible today.
Streaming gaming is something I am still laser-focused on. Our networks are only getting faster. I feel there is a gigantic opportunity here that is being passed up by efforts like Stadia.
To do this thing correctly, the game engine itself needs to be developed with these concerns in mind. Expectations of things like having GPUs available on the same machine that is servicing player input events should be eliminated. The simulation itself may benefit from being distributed across multiple nodes connected via a low-latency network.
The future of shard-less, million player MMO worlds will not be feasible if every player's computer will be required to replicate and render all of that game state.
Streaming gaming is something I am still laser-focused on. Our networks are only getting faster. I feel there is a gigantic opportunity here that is being passed up by efforts like Stadia.
To do this thing correctly, the game engine itself needs to be developed with these concerns in mind. Expectations of things like having GPUs available on the same machine that is servicing player input events should be eliminated. The simulation itself may benefit from being distributed across multiple nodes connected via a low-latency network.
The future of shard-less, million player MMO worlds will not be feasible if every player's computer will be required to replicate and render all of that game state.