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Comment by Keyframe

With an expensive Quest Pro you could capture your facial expressions using the headset's eye and face-tracking features.

Any more on this?

As for hands - is it able to track hands and fingers only or also an object within a hand? I can see this being useful to 'puppeteer' a 3D object by hand used as a proxy of it... Or a simple object within a hand.

Outside of maybe a cliff-climbing game I struggled with finding a reason for buying a headset at all. This seems like a plausible use for animation.

parent Keyframe 3 years ago

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