> Cheating to reveal information locally was still possible, but these few leaks were relatively easy to secure in subsequent patches and revisions.
I don't understand this. Running the whole simulation locally on both ends means that a modified client would have access to the whole game state, and I don't really see how you could patch that out.
Anyone have any idea what they actually did? Try to detect modified clients? Obfuscate the game state to make it harder to interpret?
I don't understand this. Running the whole simulation locally on both ends means that a modified client would have access to the whole game state, and I don't really see how you could patch that out.
Anyone have any idea what they actually did? Try to detect modified clients? Obfuscate the game state to make it harder to interpret?