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Comment by rossirpaulo

Makes total sense. We talked to other people who had a similar headspace: exploration is essential, though purchasing each game is not necessarily the problem. One of the things you gain from subscription service is curation; the idea around there is to minimize those encounters where you absolutely dislike the game, either because there's an audience voting for the titles you see or because there's a recommendation system that filters stuff you might not like.

On the point of trying out more stuff before you buy them: we considered adding a section on the platform for alpha/beta releases. It would allow developers to test and get feedback throughout the early stages of development while allowing players to engage with titles they would otherwise avoid. It would be separate from the revenue share model as these games wouldn't be fully baked and, therefore, at a lower standard than those on the "official" portfolio. We might be able to roll out this feature in the coming weeks! Would that be something you see yourself using?

And absolutely, in the context you gave, you would help developers a lot with our model. Think about it this way: the 200 hours you played on that game got compensated once: when you bought it. On the other hand, if you are subscribed to MagnaPlay and mostly play that game, you'd be essentially giving 80% of your subscription to its developer every month.

parent rossirpaulo 3 years ago

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