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Comment by zero__one

From https://meatfighter.com/tetromino-computer/input-language.ht...

> In practice, IL programs direct the agent to construct a pile near the origin that progressively grows taller and wider. That being the case, it can work with a Tetris implementation that defines “row infinity” as a finite row whose index increases as a function of the number of spawns. In such an implementation, the agent emulates a semihard drop with a finite number of soft drops.

parent zero__one 3 years ago

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