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Comment by pronlover723

I'm curious how they went from character sheet to fully rigged model.

It sounds like they hand created the model, and hand rigged it, and the entire process took 18 hours (entire meaning from 0 to game proto) so building the model, applying UVs, and rigging, was some sub-portion of that 18 hours

Does that fit other people's experience of how long it generally takes someone to model, UV map, and rig a character?

edit: If it's not clear, it sounds like it took 4-6 hours to model, map, rig. Since they still had to spend time generating the character sheet, generating the city and alley, and turning it all into a playable prototype in that same 18 hours

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