I've actually implemented the Game of Life in Doom engine.
But I've used a significantly stronger "computation model" - Boom engine, which provided scrolling floors, and more actions being possible to be triggered by monsters.
It sound like an interesting exercise to make a vanilla-compatible variant of the map.
It sound like an interesting exercise to make a vanilla-compatible variant of the map.
You can find the post about it here: https://www.doomworld.com/forum/topic/131881-conways-game-of... and the code: https://github.com/pwiecz/conway.wad