Comment

Comment by noema

An easy solution to this is to give point-based weights to achievements and cap the max total "points" any given game can have, allowing a developer to have many small achievements for their game if they wish. But really, none of this matters because Steam achievements are easily auto-unlocked via SAM.
parent noema 3 years ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton