Where is anyone talking about conflicts light-years away? I think we may be discussing different things. The article itself concentrates on intra-system conflicts, primarily because it is trying to deal with realistic space combat using current technology. FTL drives are not part of that paradigm.
Yes, obviously if something is light-years away you would need to develop general purpose AI to make those decisions or send a command ship with a human crew to the location, but the post you are replying to was discussing 10s to 20s delays associated with local space combat.
Yes, obviously if something is light-years away you would need to develop general purpose AI to make those decisions or send a command ship with a human crew to the location, but the post you are replying to was discussing 10s to 20s delays associated with local space combat.