"The aim is a transactional programming model with no visible networking or multithreading: you write normal code, and the system distributes the simulation across cores, servers, and servers by running updates speculatively, then committing or aborting them"
Seems vaguely similiar to how Unreal networking already works, but I guess more automatic.
Some parts of the game will perhaps have to run outside verse so they can be interpolated/smoothed, unless they have some magic to handle that also.
"The aim is a transactional programming model with no visible networking or multithreading: you write normal code, and the system distributes the simulation across cores, servers, and servers by running updates speculatively, then committing or aborting them"
Seems vaguely similiar to how Unreal networking already works, but I guess more automatic.
Some parts of the game will perhaps have to run outside verse so they can be interpolated/smoothed, unless they have some magic to handle that also.