The best way to find out the best strategy for Human Chess is to train AlphaZero to play it, and learn from its example. Then we can make a Human Human Chess variant where you lose the game by playing the top move suggested by this newly trained engine.
It is an interesting theoretical question whether we can have Aleph Zero Human Chess where Human(Human(...(Chess))) is applied infinitely, approaching Aleph Zero trainings of AlphaZero, or we get a redundant variant after some application where further application of Human() no longer produces a new variant.
It is an interesting theoretical question whether we can have Aleph Zero Human Chess where Human(Human(...(Chess))) is applied infinitely, approaching Aleph Zero trainings of AlphaZero, or we get a redundant variant after some application where further application of Human() no longer produces a new variant.