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Comment by clintonwoo

The article mentions that you can't use FPS as a yardstick for performance if you're already getting "max", but there is a way around this.

You can measure the frame start and end time (duration) and divide 1000/average duration over 1 second. This will give you the render speed even if that's not the actual number of rendered frames.

parent clintonwoo 3 years ago

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