Yeah, I've been thinking evolving characters. Also more complex algorithms that you can't do on paper or in your head (and can't inspect).
When watching TV shows that have cool card games, like Yu-Gi-Oh, it seems like the game doesn't have rules, but instead the kids reason about the characters by looking at the pictures. Weird unexpected stuff happens all the time, I was thinking about how to implement that in the real world.
For example, imagine a vampire card that has its eyes closed. You try using it, but it doesn't do anything. But, you notice that when you play at night the eyes are open and now it's a powerful vampire!
So you can do time-based mechanics, I could add location-based mechanics. You can also make the cards do different things based on what other cards are in play.
When watching TV shows that have cool card games, like Yu-Gi-Oh, it seems like the game doesn't have rules, but instead the kids reason about the characters by looking at the pictures. Weird unexpected stuff happens all the time, I was thinking about how to implement that in the real world.
For example, imagine a vampire card that has its eyes closed. You try using it, but it doesn't do anything. But, you notice that when you play at night the eyes are open and now it's a powerful vampire!
So you can do time-based mechanics, I could add location-based mechanics. You can also make the cards do different things based on what other cards are in play.