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Comment by grantjpowell

Great callout, I haven't had my coffee yet. Here is a version that better shows what I intended

    pub struct Secret<T>(T);

    impl<T> Secret<T> {
        pub fn map<U>(&self, func: impl FnOnce(&T) -> U) -> Secret<U> {
            Secret(func(&self.0))
        }
    }
    
    impl<T: AsRef<[u8]>> PartialEq<&[u8]> for Secret<T> {
        fn eq(&self, other: &&[u8]) -> bool {
            constant_time_eq(self.0.as_ref(), other)
        }
    }

    /* Some other file */

    use secret::Secret;
    
    // Translated from the example
    fn check_mac<T: AsRef<[u8]>>(mac_secret: Secret<T>, message: &[u8], mac: &[u8]) -> bool {
        // This returns a new Secret<[u8; 32]>
        let computed_mac = mac_secret.map(|secret| hmac_sha_256(secret.as_ref(), message));

        // This uses the `constant_time_eq` impl from above
        computed_mac == mac
    }


I think the interesting part of the example is what you _can't_ do in the other file. It's pretty hard to misuse because the return type of `Secret::map` is a new `Secret`, the only way to do `==` on a `Secret<T>` uses a constant time compare.

I guess my main point is that when you have a instead of having to add new things at the language _level_, if I have something as powerful as the rust type system I can implement the same functionality in not much of code.

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