That's just not true. All but a handful of the smallest LAN parties I attended I the 90's and early 00's included console gaming. It was pretty much assumed there would be consoles at a LAN.
Halo, which was arguably the first professionally competitive game, had it's entire birth at LAN parties as it did not support online play at all and had to be done with a LAN.
Smash brothers had a similar Genesis story at LAN parties I attended. LAN continues to be the preferred competitive environment for every game due to latency.
I'll tell you what killed LAN parties I attend, it was the year steam became standard. To get everyone at the LAN to play the same game no longer meant passing the CD around, but in /socially pressuring your peers to make a digital purchase/ That was the death of LAN.
Halo, which was arguably the first professionally competitive game, had it's entire birth at LAN parties as it did not support online play at all and had to be done with a LAN.
Smash brothers had a similar Genesis story at LAN parties I attended. LAN continues to be the preferred competitive environment for every game due to latency.
I'll tell you what killed LAN parties I attend, it was the year steam became standard. To get everyone at the LAN to play the same game no longer meant passing the CD around, but in /socially pressuring your peers to make a digital purchase/ That was the death of LAN.