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Comment by ferrocarraiges

The engine was fine, it was a square peg / round hole situation.

They picked an off-the-shelf engine that was designed to simulate tabletop games like Dungeons & Dragons in 3D. Maybe they got a good deal on it.

The bird's-eye click-to-move camera mode is what the engine was designed for, but the developers kludged in some keyboard controls because they were making an action game.

The odd timing-based fighting styles sort of make sense, because the engine wanted to handle combat with dice rolls on a mostly-fixed interval.

It could have turned out a lot worse, when you consider what they were working with. I hope they keep some of the weird quirks, like the rhythm swordplay.

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