Comment

Comment by jstanley

Really neat! My only complaint is that the handling is very sluggish. Also it might be nice to have a first-person vew, maybe the camera view contributes to the sluggish feeling.

I love the procedurally-generated landscapes. It really captures the feeling of driving on unfamiliar roads.

I'm curious how the physics works. Is this using raycast wheels? A couple of years ago I made a racing game for Oculus Quest using Godot[0], based on Godot's "VehicleBody", and getting the physics to work satisfactorily was a major headache. But a procedural world would have made it so much cooler.

[0] https://sidequestvr.com/app/1403/ghost-racing-vr-wip

parent jstanley 4 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton