That's a different use case, where you have access to the source. I'm more thinking for exploring memory objects of games (that we don't have the source access too) to visualize the relationship between the objects in the game and help teach reverse engineering and memory models.
A lot of (some?)people are interested in modding games (with no mod support), but have no understanding of C/C++ or memory models. Trying to explain the levels of indirection of all the objects is difficult without visualization.
Are you the author? Where does the connection to the JS/Python runtimes happen? I looked through the github repos, but I am _very_ far out of my depth. I wanted to see what the API looked like, maybe it's something that could be implemented fairly easily.
A lot of (some?)people are interested in modding games (with no mod support), but have no understanding of C/C++ or memory models. Trying to explain the levels of indirection of all the objects is difficult without visualization.
Are you the author? Where does the connection to the JS/Python runtimes happen? I looked through the github repos, but I am _very_ far out of my depth. I wanted to see what the API looked like, maybe it's something that could be implemented fairly easily.