It's really interesting to see all of this visualized. I used to do a subset of these things when I used to reverse engineer games. Reverse engineering all the object structures, injecting a DLL, pointing at those objects and then exposing them via lua or angelscript. Maybe making an interactive REPL like thing so I could play around with things.
I wonder if instead of binding to lua/angelscript, you could instead somehow expose the reverse engineered objects and such to this system to get a nice customizable/programmable UI.
I have 0 understanding of how this system functions at the implementation level, as in how much it relies on the underlying language/runtime/whatever. I know very little about Pharo or how it's actually implemented, just that it's inspired(?) by smalltalk (which I also know very little about). But it looks really cool and makes me excited thinking about the different possibilities that it could potentially open.
I wonder if instead of binding to lua/angelscript, you could instead somehow expose the reverse engineered objects and such to this system to get a nice customizable/programmable UI.
I have 0 understanding of how this system functions at the implementation level, as in how much it relies on the underlying language/runtime/whatever. I know very little about Pharo or how it's actually implemented, just that it's inspired(?) by smalltalk (which I also know very little about). But it looks really cool and makes me excited thinking about the different possibilities that it could potentially open.