Comment Comment by pinum >The MODELVIEW_MATRIX is assembled in the vertex shader by combining the object’s MODEL_MATRIX and the camera’s VIEW_MATRIXI was taught that MV/MVP should be calculated CPU-side per-model, and that doing it in the vertex shader is wasteful. Is that advice out of date? parent pinum 4 years ago
I was taught that MV/MVP should be calculated CPU-side per-model, and that doing it in the vertex shader is wasteful. Is that advice out of date?