It's a very different experience to how we currently consume media, and I am not really sure it has mass appeal even with some kind of perfect execution. I am prepared to be totally wrong mind you.
It's an incredible tool and way to engage with virtual worlds, but the question we should be asking isn't "Is VR technology good enough" which I think people get stuck on. Really the question is "Does everyone want to be in a virtual world regularly?" and my intuition having spent a good amount of time in VR is that the answer to that is actually no.
I love video games, so much so that I even try to make them. I spend many hours playing in virtual worlds, but I very, very rarely want to use VR. I'm the perfect candidate for the technology, and it's honestly mindblowing when I do use it, but it's just not a casual experience. Even if we had the perfect, unobtrusive and lightweight technology, you are still choosing to disconnect from your current environment and spend time fully engaged with a different world in a way that games and TV don't. That can be really exhausting.
It's an incredible tool and way to engage with virtual worlds, but the question we should be asking isn't "Is VR technology good enough" which I think people get stuck on. Really the question is "Does everyone want to be in a virtual world regularly?" and my intuition having spent a good amount of time in VR is that the answer to that is actually no.
I love video games, so much so that I even try to make them. I spend many hours playing in virtual worlds, but I very, very rarely want to use VR. I'm the perfect candidate for the technology, and it's honestly mindblowing when I do use it, but it's just not a casual experience. Even if we had the perfect, unobtrusive and lightweight technology, you are still choosing to disconnect from your current environment and spend time fully engaged with a different world in a way that games and TV don't. That can be really exhausting.