It will help content producers avoid hiring to achieve good results.
I’m using AI to aid development of a game engine with a baked in model to replicate and help the user evolve the game world style, and rules, to their curiosity and tastes. Games will be even easier since familiar experiences are heavily constrained through painstaking play test. Game world generation parameters are finite. Even the art work we appreciate most is often constrained to a handful of style patterns; consider how flat web design was suddenly everywhere with only colors differing. Whole lot of the same goes into game asset production.
Gabe Newell called content creating AI an extinction level event for multimedia business. Of course politics as usual will be leveraged to create private monopoly of such technology unless open sourced.
Our best bet is such software is open source and thus aristocrats cannot lock it up behind artificial scarcity and copyright maximalism.
I’m using AI to aid development of a game engine with a baked in model to replicate and help the user evolve the game world style, and rules, to their curiosity and tastes. Games will be even easier since familiar experiences are heavily constrained through painstaking play test. Game world generation parameters are finite. Even the art work we appreciate most is often constrained to a handful of style patterns; consider how flat web design was suddenly everywhere with only colors differing. Whole lot of the same goes into game asset production.
Gabe Newell called content creating AI an extinction level event for multimedia business. Of course politics as usual will be leveraged to create private monopoly of such technology unless open sourced.
Our best bet is such software is open source and thus aristocrats cannot lock it up behind artificial scarcity and copyright maximalism.