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Comment by TrapLord_Rhodo

The article strictly points out the need for a shared concurrency models required in the functioning of a online game thats massively parrelled across both clients and various individual 'servers'.

Unique, hash based, 'stacked' items that are non-fungible with a decentralized shared state across clients.... yes, technically that's 'Just a database' but a highly complex one.

I get people hate the hype and 'uselessness' of crypto and even the term 'Blockchain' is loaded, but dismissing the technology out of hand is uncalled for. Especially when the author gave a very clear use case for a very real problem in shared state computing.

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