> Most consoles are sold at a loss, with revenue being made up largely through title sales.
This is only the case for when the console gets released. The hardware stays fixed through it's life span and the cost of old tech either gets more efficient, the manufacturing process becomes more efficient, or the parts get cheaper. (With exceptions to disasters that spike ram production or halt chip production)
Hardware Refreshes: I'm sure someone is going to mention that.
Those are pretty much entirely new console releases .. but you rarely ever get to take advantage of the new performance improvements.
This is only the case for when the console gets released. The hardware stays fixed through it's life span and the cost of old tech either gets more efficient, the manufacturing process becomes more efficient, or the parts get cheaper. (With exceptions to disasters that spike ram production or halt chip production)
Hardware Refreshes: I'm sure someone is going to mention that. Those are pretty much entirely new console releases .. but you rarely ever get to take advantage of the new performance improvements.