> Lately I've been thinking if it would be possible to have an MMORPG game where instead of a server all the data would be saved in a blockchain/linked list.
What for? What advantage would this have over storing data on a server?
> I've been thinking about this, because servers are expensive and doing it this way you would have, kind of, solved the problem of scalability - no queues.
You're just offloading the cost onto the players, and offloading the queuing mechanic onto the blockchain.
I'm sorry to be rude, but this is another comment desperately trying to find a use for the blockchain, casting out a rod into infinite idea space, and pulling out a boot.
What for? What advantage would this have over storing data on a server?
> I've been thinking about this, because servers are expensive and doing it this way you would have, kind of, solved the problem of scalability - no queues.
You're just offloading the cost onto the players, and offloading the queuing mechanic onto the blockchain.
I'm sorry to be rude, but this is another comment desperately trying to find a use for the blockchain, casting out a rod into infinite idea space, and pulling out a boot.