I have been working on an desktop application for the past two years. I expect it to have limited appeal because it targets a niche of power users (I would be happy if I manage to get 10.000 paying users).
What would be the "best" way to sell it? The simplest for me would be to make it a monthly subscription, but I dislike them, especially for my scenario.
Here are my considerations that I struggle to reconcile:
- WANT: Ideally, users should be able to try the app before buying it.
- MUST: Once you purchase it, it is yours forever.
- WANT/MUST: I plan on continuing to improve this app for the years to come. How do I do that sustainably?
By the way, I am thinking of using the Mac App Store and Windows Store to distribute it so I don't have to deal with licensing, anti-piracy, etc. However, they might not be flexible enough to enable all these scenarios. So, I'm open to alternatives.
What would be the "best" way to sell it? The simplest for me would be to make it a monthly subscription, but I dislike them, especially for my scenario.
Here are my considerations that I struggle to reconcile:
By the way, I am thinking of using the Mac App Store and Windows Store to distribute it so I don't have to deal with licensing, anti-piracy, etc. However, they might not be flexible enough to enable all these scenarios. So, I'm open to alternatives.