Teacher of 3D modeling and VFX here. The principled shader workflow has made our lives a lot easier. We can now fairly guarantee consistency of appearance from one app to another.
Still unsure of the technical details in the paper, but the results look great. Of all the parameters it offers, base color, metallic and roughness are suitable for 95% of cases. Also, metallic is almost always binary… zero or 1.
Still unsure of the technical details in the paper, but the results look great. Of all the parameters it offers, base color, metallic and roughness are suitable for 95% of cases. Also, metallic is almost always binary… zero or 1.