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Comment by serf

weak goals?

admittedly I haven't play the game since the original or maybe 2(?) , but as far as I remember you need to eat, sleep, excrete, entertain yourself, all of which become harder if you don't have money or a supportive multi-sim household.

so in other words, personal-sim needs and money are hard goals , in most cases.

These goals are generally game-ending; I don't consider that a sandbox.

parent serf 4 years ago

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