I don't want to be the guy that doesn't read the entire article, but the first sentence surprised me quite a bit:
> Despite vector graphics being used in every computer with a screen connected to it, rendering of vector shapes and text is still mostly a task for the CPU.
Do modern vector libraries really not use the GPU? One of the very first things I did when learning Vulkan was to use a fragment shader to draw a circle inside a square polygon. I always assumed that we've been using the GPU for pretty much any sort of vector rasterization, whether it was bezier curves or font rendering.
> Despite vector graphics being used in every computer with a screen connected to it, rendering of vector shapes and text is still mostly a task for the CPU.
Do modern vector libraries really not use the GPU? One of the very first things I did when learning Vulkan was to use a fragment shader to draw a circle inside a square polygon. I always assumed that we've been using the GPU for pretty much any sort of vector rasterization, whether it was bezier curves or font rendering.