By forming a company they can finally provide “official” (though guarded by NDA) console support for Godot. This is by far my biggest issue with the engine and why it’s a complete non-starter for any serious game development.
It also means they could provide paid support when Bad Stuff happens with the engine. For a similar reason I have enterprise support with Unity, and it’s been worth it’s weight in gold.
It also means they could provide paid support when Bad Stuff happens with the engine. For a similar reason I have enterprise support with Unity, and it’s been worth it’s weight in gold.